As I watched this person play Sim City 4 (Maxis) -- keep in mind I've never played, nor am I critiquing the game per se -- I could only think: this is what it must be like to be Paul Krugman or Robert Solow. Indeed, this is how it must be to work at the World Bank or at some Department of Municipal Planning. This demo looks to me like urban planning meets Keynesian economics.
The game has a set of economic assumptions - probably largely false (and certainly not dynamic) -- and a godlike planner sits back and "builds"' infrastructure projects -- hospitals, schools, roads, subways -- and, if done 'correctly' -- the economy thrives. Fun to be sure. But it is an exercise in what is decidedly NOT what Arnold Kling and Nick Schulz call "Economics 2.0"
It leaves out the perspectival, the local, the entrepreneurial, the rules-oriented and the dynamic nature of an economy. And so also does Economics 1.0. This is the sort of game that would have caused a young Hayek to throw his mouse against the wall in disgust. Now, I could be wrong about the guts of the game. I have no idea. But this demo looks to me exactly like what I have described above.
Indeed this description from Wikipedia suggests I'm at least partially right: "For the success of a city players must manage its finances, environment, and quality of life for its residents." The assumptions are, of course, that environment and quality of life are to be managed by planners. That alone affords a sort of privileged, god's-eye view to budding urban planners.
In any case, if you ever wanted to know what it's like to think like a Keynesian or a town planner, play Sim City 4. I'm sure it's fun to pretend you can build and improve society at the touch of a button.